Friday, 10 April 2015

Deck List: Amon Stride


Astaroth, Amon, and Marchiocias? What could go wrong? Oh yeah, Demagogue...

Here's a decklist I've been playing around with- now, it's not going to win any tournaments, and it might not work every time, but it'll be fun, that's for damn sure. With the literal crit factory at your disposal, you'll make your opponent regret not guarding that attack.

G0 - 17
Greedy Hand x1
12 Crit
4 Heal


Fairly standard spread. I personally prefer Greedy Hand , as you can load your soul with Dimensional Creeper, for an easy Counterblast 1 = 3 Soul, 1 card in Grave ready to Legion. In this build, you soul charge so much, that the charges Hysteric Shirley gives you aren't missed, and the draws certainly aren't, considering how close you can get to decking out if you aren't careful.

12 criticals combined with how powerful some of the rear guards get can help end the game very quickly.

G1 - 14
Dimensional Creeper x4
Amon’s Follower, Hell’s Deal x4
Amon’s Follower, Phu Geenlin / Bloody Calf x2 
PG - March Rabbit of Nightmareland/ Amon's Follower, Vlad Specula x4


Dimensional Creeper is incredibly handy. The level of control with it in this deck is great. You're guaranteed at least one copy in soul with Greedy Hand, and that's before riding it, or catching more in your soul charges.  Even if you draw them, it's the perfect target for Amon/Astaroth to "Eat" later. 

It's also handy to soul blast it while in Legion, to give an easy +6k to your Izaya units (and your Doreens, if you run those) In all, it's a handy card that gives you all the power. And soul blasting it and Legioning it back into the deck raises the chances of getting it back in the soul later!

Hell's Deal is a fairly standard card. +2 soul charge when you have an "Amon" Vanguard is useful for getting Astaroth to that ideal 20 card soul. 4 Perfect Guards are standard. Any work, I personally still use the March Rabbits, as I've had them for years and I like the art, but Vlad Specula can work if for some reason you need to call it for the Marchocias boost (but that's insane).

The last 2 spots should ideally be Doreen, but this is more of a budget build (DI decks to this day rely on her, and she's incredibly hard to get nowadays- hopefully G-Booster Set 3 fixes this). In my build, I'm currently playtesting Phu Geenlin, for the Amon-Required effects, but considering how much Counter Blasts aren't overly used, Bloody Calf might be an interesting choice to cripple your opponents lanes from the back, as well as overpowering the front.

G2 – 11
Psychic of Dust, Izaya x4
Amon’s Follower, Hell’s Draw x3
Amon’s Follower, Ron Geenlin x3
Imprisoned Fallen Angel, Saraqael x1



Izaya is a must. While in Legion, he gets +3k for every Soul Charge. With the Dimension Creeper we saved earlier, that's a +6k. By calling one of Amon's Succubi, that's +6k. With the Astaroth/Amon effect, the resulting 4 cards going to soul give Izaya a cool +12k, making him a 21k lane all by himself, all for a mere counterblast and a loss of one of your own units.

Hell's Draw is a useful card, acting as a G2 Amon ride should you need it, and +2 to soul on call to get you to 20 faster. Ron Geenlin is the quintessential 12k unit, slightly outclassed by Izaya's potential, but necessary for the Marchocias boost. Then, we get to my unorthodox choice.


Imprisoned Angel Saraqael is subjectively one of the most counterproductive units in nearly any Dark Irregular deck, with a Soulblast of 3 cards simply to attack, and the worst ride ever. In Amon Legion, however, she makes an interesting and handy tech choice, albeit situational. Allow me to explain:

Astaroth does not filter cards from the soul. Once a card is placed into soul without its name being "Dimensional Creeper", it stays there. The soul becomes a stagnant resource, where there is no advantage to be gained, and cards can be lost forever. Enter Saraqael. With her effect, you can freely soul blast 3 cards. Whether those cards are lost Perfect Guards, your last Demon World Marquis, Amon, Triggers you want to keep, or whether you want for push for legion early, Saraqael can (ironically, given her situation) free those cards from soul, hit hard for a turn (23k with one of the abundant 7k boosters), then either stick around if you need her to, or be used for Intercept. Early Legion is difficult in this deck, as there's no way to really get cards in grave aside from overguarding early, and Dimensional Creeper. Saraqael can ease this.

G3 – 8
Amon’s Leader, Astaroth x4
Demon World Marquis, Amon x2
Psychic of Ash, Hadar x2


Astaroth is your primary Grade 3 ride. Additional copies will be used for Stride or Trigger Manipulation. The effect is fairly straightforward, but the best idea is to aim for 20 soul, and then stay there. If you still require rear guard boosts at this point, stride Marchocias.

Amon is basic- I run 2 copies because he's not a helpful ride, but he is a great Legion partner. Use the Counterblast skill sparingly and decisively. Remember that Dimensional Creeper likes to be eaten, and that Izaya will love the boost. 

Hadar I'm currently running as playtest- it's effect is fairly simple, and can help with Trigger Manipulation/getting Greedy Hand out of soul, and the boosts aren't half bad. Astaroth works better in the long run, however.

STRIDE -8
Amon’s Claw, Marchocias x4
Demagogue x2
Miracle Element, Atmos x1

Rain Element, Madu x1


Strides are fairly simple- you won't stride too often, but when you do, you have plenty of options. Demagogue might be handy on turns where you're still soul charging- ditching Dimensional Creepers and calling Amon's Succubi, but really it's a fairly vanilla legion, since it's best to save the Creepers for when you want to boost your Izayas.

Marchocias is helpful for when you've reached the most amount of soul you really want to brave reaching (ideally 20 in this deck) and you have no way to boost the Izaya/Doreens any more. With Marchocias, you can boost 2 Amon units by +3k per 5 soul. +12 is easily achieved, making difficult columns easy to put together in the late game. The trade off of Astaroths 3 crits is mitigated by the fact that the opponent is most likely at 5 damage (making 3 crits moot) or the fact that the Triple Drive might pick up at least one of your 12 critical triggers, allowing you to place it on any of your scary columns. A good card, and running 4 means you can ditch 2 for G-Assist (hopefully you never need it, but they're there).

Miracle Element Atmos is a simple CB1, +10k, which might be switched out for a second Rain Element, Madu. Madu's effect is incredibly handy. A vanilla Stride for free, it basically becomes. Simply stride Madu over Amon (not Astaroth), and the Grade 3 card you sent it returned to your hand, ready for you to stride again later, or pay a Perfect Guard discard with. The +1 you then gain from the Triple Drive is then useful, as Dark Irregular seem to have issues with hand size. This helps to mitigate that. 

All in all, a fun deck, with potential for some very funny turns.

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