One Card Review:
Maiden of Lost Memory
Neo Nectar, Grade 2
[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G units in total on your (VC) or G zone):[Counter Blast (2)] When this unit's attack hits a vanguard, you may pay the cost. If you do, for each unit you have with the same card name as this unit, draw a card, choose a card from your damage zone, and turn it face up.
Maiden of Lost Memory is an interesting unit. Taking it at face value, it's a mid-game card, that offers you not very much in the early game, where she will function as an 8k Vanilla Grade 2, which is just plain bad. Very few 8k Grade 2s get away with it, examples being Silent Tom, etc.
However, what changes this is it's effect. Copying her (easily done in the Maiden Stride deck where she is most welcome) means that she becomes a fairly scary pressure unit. On hit draw 2 (factoring in the Unflip)? And she has TWO chances to do this each turn? You could draw more cards, and unflip more, by playing more copies- but this is getting into unnecessary "win-moar" territory.
Back to the cons- how's she going to hit a vanguard with 8k? Even with Sour Slicer boosting her (and Sour Slicer SHOULD be boosting, or something is wrong) She's going to be 15k at least, or 18k with the field done right. She's best played when Ahsha reaches GB2. Then, the resulting 10k to the column will make her a much scarier 27-28k beater capable of drawing some serious cardage. Just leave the counterblasts open. So, to summarize:
Pros
- Easily cloned like any other unit, making her "cost" easily paid
- The drawing effect is essentially free if you're doing it right
- The pressure and the possible defense gain is really handy for late game Maidens
Cons
- She's an 8k Vanilla for most of the early game, bad ride, bad call, dead in hand almost
- Once again, when the effect is active, 8k will require the best boosters (and Ahsha) to hit
- Takes deck space away from more "reliable" cards- Watermelon Barrage/Maiden of Gladiolus
Overall Score:
3.85/5
Scary if done right, and horrifying if done wrong. A fun card none the less. Also, I've no idea what the hell it is she's holding.
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